Archive for December, 2019

December 29th, 2019

Gaming year in review: 2019

Though I haven’t been able to play as many games as I used to, I’m still happy that I’m able to play some games throughout the year and complete a few! I think the biggest shift for me is playing more console games than PC, which is opposite of how I used to be. With a toddler now, being on the couch to play consoles has been easier than sitting at my computer.

So here’s my usual annual gaming year in review! This is where I briefly review the games I played this past year, and I start with my favorites of those, which may or may not have been released in 2019.

Favorite Single Player: God of War

Wow. I get it now. I get why this game is so highly rated. As someone who played and enjoyed the first three God of War games, I’m amazed that this one managed to improve on every aspect of the series. The story was wonderfully crafted with its own take on Norse mythology. The open world unraveled in a clever way. The combat felt cleaner and worked well with Atreus. And finally, finally, FINALLY, Kratos has more personality. It was so refreshing to see him have a vulnerable side and actual character development as the game progressed. Really well done, bravo.

Favorite Multiplayer: Risk of Rain 2

I never played the first Risk of Rain, but I knew it was a sidescroller roguelike. I thought changing it to 3D and over the shoulder was an interesting choice, and it became the perfect co-op game for people with babies. We didn’t have to keep up with progress or level. It was great being able to play co-op with friends again and start anew every time (since it was roguelike).

Favorite Indie/Download: Cadence of Hyrule

Though I haven’t played the first Crypt of the Necrodancer, I’ve always thought the rhythm gameplay it had was interesting. I loved that it was combined with a Zelda game, making it part roguelike, part rhythm, and part Legend of Zelda. I had a lot of fun with this one, was addicted, and ended up beating it three times (solo, co-op, and permadeath mode).

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